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Worlds, parties, guilds, alliances and FM auction

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  • Worlds, parties, guilds, alliances and FM auction

    Can not ever find enough people to do a party pursuit, and of course parties are worthless since creatures are to simple to kill. My proposal is merge all game titles so the remaining players could have fun playing together prior to the Maplestory Mesos game completely dies. An additional bonus EXP/Drop per party member attribute in the party tab(to remove solo training and bossing).

    A massive majority of people are stopping this game. You know better than I do, that could flood some of the high-end training regions of the sport, so an extra 10 channels may be inserted to fix this.

    Reinstall the removed feature "Auction" out of KMS patches. This removes the need for gamers to purchase free market shops that lowers profit for your company, but in turn increases appeal amongst players(which can cause some gamers to reunite which raises overall bought karma koin).

    The thing that all people today want in this sport is always to be on top, to be understood and admired. Characteristics are readily added to honor this idea. Guilds may be used for it. The guild feature has so many potential routes of expansion that could create this match explode with entertainment. Alliance abilities, Alliance wars, Added rankings(instead of 1-5, there might be 1-10) To excite rank.

    Upon 50,000 Contribution acquired advance to position 8. Upon 75,000 contribution gained improvement to rank 7. Upon 100,000 contribution acquired advance to rank 6. Upon 125,000 contribution acquired improvement to rank 5. Upon 150,000 contribution acquired advance to rank 4. Upon 175,000 contribution acquired improvement to rank 3. Upon 200,000 contribution gained advance to rank 2. Rank 1 is obviously and forever guild leader place, which can't be overtaken by contribution accumulation. Each position could have jurisdiction or a larger set of skills over the lower ranks.

    It would require 3 from 5 of the guild masters in the alliance to vote yes on the alliance warfare. An alliance war could include a string of Flag races, Jump quests, bossing conducts, point accumulation battle(This could be like the Original monster carnival party quest. Each party can use items dropped by the monsters to their advantage to beat the other team.

    The team to get the most points by the end of the 10 minute round wins the alliance war event.) Upon winning an alliance warfare, Their alliance title would gain a set amount of points. The alliance with the most points gets the highest ranking on the alliance warfare board in each town, and the greatest standing alliance get's to need to glory of being number one, but also gets a hourly enthusiast of 2x exp and drop that lasts 10minutes, as well as a slight damage% and boss damage% increase for so long as they stay as the reigning alliance.

    The alliance wars will reset after a month, Maplestory2 Mesos to give each alliance a opportunity to have a head start at the reset. Only one alliance war could be waged at one time, and will finish approximately 72 hours after being waged. In order for both alliances to take part in an alliance warfare, their must be 5 guilds in each cooperation, and each alliance has to have a 3/5 yes vote by the guild leaders of each alliance. For instance, Alliance blue has guilds 1-5 and alliance red has guilds 6-10. Guilds 1,2,3 all vote yes to wage an alliance warfare against alliance reddish. Over 24 hours when guilds 6-10 don't develop with 3/5 yes votes, the invitation is now canceled.

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